![]() MacPro Quad-Core Intel Xeon 2x2.26GHz, 6GB RAM, NVIDIA GeForce GT 120 512MB.MacPro Quad-Core Intel Xeon 2x2.8 GHz, 2GB RAM, ATI Radeon HD 2600 256 MB.MacPro Quad-Core Intel Xeon 2x2.8 GHz, 8GB RAM, NVIDIA GeForce 8800 GT 512 MB.MacPro Quad-Core Intel Xeon 2x3.0 GHz, 4GB RAM, NVIDIA GeForce 7300 GT 256MB.MacPro Quad-Core Intel Xeon 3.2GHz, 8GB RAM, ATI Radeon HD 5770 1024MB.iMac 27" Retina 5K Intel Core i5 3.5GHz, 8GB RAM, AMD Radeon R9 M290X 2048MB.iMac 27" Quad-core Intel Core i7 3.5GHz, 16GB RAM, NVIDIA GeForce GTX 780M 4GB.NEW: iMac 21.5" (Mid 2017), Quad-core Intel Core i5 3.0GHz, 8GB RAM, Intel HD Graphics KBL Radeon Pro 555.NEW: Mac mini (Late 2018), Intel 6-Core i5 3.0 GHz, 16.00 GB, Intel UHD Graphics 630 1.5GB.NEW: MacBook Pro (Late 2019), 6-Core Intel Core i9 2.9 GHz, 16GB RAM, Intel UHD Graphics 630 AMD Radeon Radeon Pro Vega 16 4GB.Psykinematix has been successfully tested on the following systems (this list is not exhaustive, the majority of the Macintosh computers released the past 15 years will also work): ATI/AMD Radeon, NVIDIA GeForce, or Intel Graphics video chip with 64MB.1 GB of RAM, 5 GB of free hard-disk space on system partition.PowerPC G4, G5 or Intel Core processor >1.5 GHz.Software: From Mac OS X Tiger (10.4) to macOS 11 "Big Sur" The latest macOS (10.15) requires the 64-bit version of Psykinematix which is compatible with Mac OS X 10.7 and above on Intel-powered Macintosh computers. Psykinematix v2.* (GPU, Sharp and Metropsis Editions) runs only on Intel-based Macintosh computers under Mac OS X 10.6 to 10.15. Psykinematix v1.* is provided as 32-bit Universal Binary so it runs natively on both PowerPC- and Intel-powered Macintosh computers. Psykinematix v1.* runs on any Macintosh computer (either laptop or desktop) released since 2002 supporting at least Mac OS X 10.4 (Tiger) and with a minimum of 32MB of video memory, 512MB RAM, and a 800 Mhz processor. What are the hardware and software requirements ? Built-in documentation, more than 50 demos and examples, 15 tutorials.Capture of frame sequence during experiment (by holding ESC key).Easy export of stimuli (clipboard, image and movie files) and OpenGL preview.Cedrus Lumina Response Pads for fMRI through LSC-400 controller.Stereoscopic Stimuli (dual-display setup through Matrox DualHead2Go, anaglyph glasses, free viewing, or frame sequential)ĭata plotting and fitting with psychometric functionsĬommunication with external devices (USB, serial, network).Enhanced Contrast Resolution (Bit-Stealing & Spatial Dithering up to 14-bit).Precise control of time-varying properties.dynamic (fusion, flickering, contrast reversal).carrier (grating, noise, etc) modulated by envelope.Psykinematix 2.5 GPU / Sharp / Metropsis Editions that bring bug fixes, improvements, and more importantly compatibility with Apple's new macOS 11 "Big Sur" To learn more about the use of Psykinematix in clinical research, check out our VSJ 2009 paper: " Psykinematix: A New Psychophysical Tool for Investigating Visual Impairment due to Neural Dysfunctions". Max Farrell-Whelan, Macquarie University (Department of Psychology) I have recommended Psykinematix to students because it is a quality fast-track solution to experiment design and development. It allows for the swift conversion of ideas into experiments.īen Thompson, University of Waterloo (Optometry & Vision Science) Psykinematix is an excellent tool for the rapid and accurate development of psychophysical testing. William BEAUDOT, President & Chief Vision Scientist at KyberVision Japan LLC Easy to use, subject-friendly, powerful and reliable, Psykinematix runs standard psychophysical protocols, presents complex stimuli, collects subject's responses, and analyzes results on the fly." It consists in a unique OpenGL-based software package that does not require any programming skill to create and run complex experiments. "Psykinematix is the most powerful and affordable standalone solution dedicated to Visual Psychophysics running on macOS.
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